Ocean Seven S3 Studios Founder
Posts : 121 Points : 202 Join date : 2010-10-07 Age : 30 Location : Torabotic World
| Subject: BioAndronian Ship Identification Database: IAS Forgotten Soul Fri Oct 15, 2010 10:44 am | |
| First off, Characters can be inatimate objects too. The BASID is my way of organising all the Aerospace Vessels I make, and use with some frequence. To start us off, let's dive straight into the fray by looking at what BASID has on the IAS Forgotten Soul, the Superiour Weapons And Tactics Squad (SWATS) finest ship, and the personal flagship of Snpr Mk.VII. - Spoiler:
BioAndronian Ship Identification Database
IAS Forgotten Soul
Maker: Former BAAES Division 753. (Now 53rd Engineering)
Type: Formerly BAAES SSBCV-77 A-Class MWP. Heavily modified; extensive work across the years to change models entirely. Currently a D-Class ‘SwarmCarrier’, albeit a gigantic one.
User: Flagship of SWATS. Registered under the former R.A.G.E. Project test subject, Snpr Mk.7
Weaponry: Exact numbers and compliment is unknown at this time, but imaging suggests it would be identical to a standard D-Class ‘SwarmCarrier’ if it were blown up to that size, with the same weaponry:size ratio applied. The mounted E-Beam has been verified to be the prototype of the former End of Days Project- crew-named EOD-1, known throughout the universe as Armageddon, and officially named [CORRPUTED DATA].
Info: The IAS Forgotten Soul is ever-growing. It is the only ship larger then the IAS Luna, ergo, it is the largest vessel in existence. It is reported to use the most advanced VOID-space engine core, reportedly capable of traversing any distance literally in an instant. It has its own formation of about three million standard D-Class ‘SwarmCarriers’, and about three hundred thousand D-II-Class ‘SwarmCarriers’. It should also be noted that neither the E-Beam’s official name nor its nickname are ever uttered by anyone, except the truly brave, without a sudden onset of fear. The E-Beam reportedly attained the name Armageddon after the infamous Orion Slipspace Event, where survivors allege that a gigantic, jet-black vessel matching the IAS Forgotten Soul’s profile suddenly materialized out of nowhere (an interesting fact was that its engines were pointed directly at a large asteroid, suggesting it somehow bypassed it during warp) opened up, decimating the local defence fleet in a mere minute. They also allege that the gigantic cylinder (again, matching the Forgotten Soul’s profile) was seen with large streams of blue material flowing into the rear section, which was also lighting up. (Presumably, the blue material was Quantum Energy, and the lighting was from the extreme heat inside the chamber that would be present in that area on a standard E-Beam, as well as an external charge indicator, something not present on most E-Beams, but would presumably be required on a weapon of that size, although E-Beam engineering would suggest that it would not require a charge length even approaching traditional charge weapons.) The Orion Slipspace area- bases, living quarters, generators and all- was then reported to vanish in a gigantic explosion. No reports have pointed to the Armageddon actually firing, but given the advanced technology inside it, comparison to a typical E-Beam, and the fact the lights were gone suggest that it is capable of firing at such a speed that the projectile is rendered invisible to the unaided eye.
Reports have also stated that the EOD-1 is capable of autonomous activity- it is apparently able to separate from the Forgotten Soul and manoeuvre itself.
Author’s Notes: When I said ‘not present on most E-Beams’, I meant that most E-Beam don’t have chargers. This is actually referring to E-Baby’s and field modified E-Beams that have their chargers removed for increased rate of fire at the expense of some firepower. (The chargers are automatic, allowing the vessel to be in any mode of travel with a ready E-Beam. Typical E-Beam firing is semi-automatic, as the charger is more of a storage system, enabling up to three thousand standard-power shots before further charging is required. Removing it allows a faster rate of fire, but 90% of the energy comes from the ship’s stores, the other 10% being ‘instantly’ consumed from surrounding spacial energy. (It’s more of a two-second delay, but even without a charger the E-Beam can store 10% of the charger’s capacity, which allows for five shots without stocking up. While firing it stocks up, so this re-enables the high firing times, which can surpass the charger’s, hampered only by the slow drain (it fires faster then it can stock up, on average five thousand shots can be fired before it must wait two seconds to stock enough to begin again.) and the overheat factor. (Even without the charger, it must gather energy in the built-in charger in the rear of the weapon, which condenses the energy to fit inside the muzzle without damaging it. Even the best of tech can’t withstand repeated exposure to superheated temperatures, cooled by the absolute zero of space (or in the light of a sun, the intense heat that is only slightly cooler then the rear of the weapon.)
A stock E-Beam (really only present on 53rd MCOH Core Fleets, DHO Fleets and SWATS Ships) retains the charger, as the crews are highly skilled, and the SwarmCarriers are also sent out in small packs instead of out solo, so the delay between shots is more or less negated even if there is only two ships. (Firing alternatively, there is a miniscule downtime. With four, there is zero downtime if they fire in perfect succession, otherwise, five is required to maintain a constant stream of fire with time allotted for recalibration or resighting.) The charger also allows the E-Beam to ‘overcharge’ the condenser in the rear, allowing for tremendous instantaneous power. The only drawbacks to this is that is decreases the firing time drastically (about thirty overcharged can be fired on a full store) and limits rate of fire for a short time due to structural weakening of the muzzle. (For keeping the E-Beam operational. Few situations require the user to ignore this caution and fire normally or faster. Typical downtime is lengthened by about fifteen seconds, and time between overcharge shots is usually a minute, shortened down to 45 seconds in ‘hot combat’ situations, where the muzzle is still good to go for a few more standard overcharge firing times before it is in danger of failing. (The minute for non ‘hot combat’ situations is just to keep the muzzle in good shape, as the minute allows it to be fired immediately after each minute, indefinitely without the muzzle failing (except due to wear and tear and age issues, which are rare. And also because these situations don’t usually require overcharging anyways.)
When I mention ‘such a speed as the projectile is rendered invisible to the unaided eye’ and the comparison to an E-beam, this refers to the E-Beam’s apparent firing habits- the projectile appears to emanate from slightly forward of the muzzle rather then directly from it, because of how fast it can fire it in semi-auto mode. (The other mode with a charger, and only with a charger, is Sustained Mode, where it fires more like you would think a ‘Beam’ would. Moderate drop in instant power, but give it long enough on target and it will quickly surpass the damage that continued shot firing would do. (The only reason it isn’t used more is because it puts strain on the muzzle, and it does more damage total around the time where it has ten seconds left of firing time, so by the time it can fire again the shot mode has surpassed it, and even if it fired the instant it could, it would never surpass it again. Also because the recoil is somewhat random, there is no preset counter-recoil in the Juggernaut engine, so it moves the ship back as if there was an engine up front, and if the engines don’t kick in automatically to compensate, it will start barrelling away backwards.) The EOD-1’s firing speed was attained by the fact that in space, bigger really is better. There is no drag on anything, and you will keep going unless for forcibly stop yourself. This, combined with the weightless energy and the lightweight amount of ‘junk’ housed inside the projectile to give it a devastating effect on armour (as the energy impacts, it is transferred into whatever it hits as damage. The junk in the core is eventually exposed as the energy surrounding it in the direction of the target erodes in nanoseconds, and the sheer speed of the projectile allows it to rip straight through armour of typical thickness- if fired on another D-Class SwarmCarrer (A typical E-beam, not the EOD-1) it would seriously damage the armour, its power is so high. (it would come to a stop about three feet from the inside on the side armour, whereas it would probably rip through the engine bank armour. The deck armour would go through largely unscathed, as it is 144 feet thick, and made of incredibly dense material, stronger then the side armour. This is because it must hold up the weight of the E-Beam if it has to go into atmosphere. The side armour is simply reinforced with struts to hold up the top, making it the same dense material would cause the already heavy vessel to come dangerously close to becoming too heavy to exit again. (If it didn’t have a load, nor the E-Beam, it could easily exit, but as it must exit by going directly upwards (so the E-Beam’s supports aren’t stressed by the intense wind pressure, which, if they weren’t there, would tear the E-Beam right off.)
[Top merges with bottom…somehow…rework.]
Simply put, the EOD-1 can fire at blinding speeds because the projectiles weigh next to nothing (relatively, bigger gun means bigger shots, but the shots don’t increase in weight with the ratio of the gun. The weight is maybe twenty times a typical E-beam, but the gun itself has seen a much, much larger ratio increase.) and with a gun size astronomically larger then your typical E-Beam, the power is equally high. Therefore, almost all the power in the firing explosion itself is transferred into velocity, which is so fast all beings are physically incapable of viewing it. (It doesn’t just seem to slow down (or if it was a wheel, reverse direction) it literally disappears from sight the instant after it is fired. Which is a tiny distance after the ready position, well inside the gun.)
Probably one of the most confusing things I've ever written, I've tried my best to make it coherent for the newcomer to the One Man War Universe. Simply put, trying to explain all the systems while keeping in mind the physics of this Universe is a tough thing to do. (And this Universe is not your typical Star Wars Universe- engines aren't on forever, never providing additional acceleration, a ship only has a theoretical maximum speed, and regardless of engine output any ship can reach this theoretical maximum speed even with just a rotational thruster given infinite time- 'Flank Speed' is not overheat speed, but rather refers to the speed at which the caller's group/squad/etc defines as their formation-keeping acceleration, not an actual static speed. (They will go to a static speed until all ships are in formation, but once the "Accelerate to Flank Speed' order has been issued, all ships will continually accelerate until they reach the target, or the commander orders a Full Burn Cancel, whereby the ships in the formation will move on momentum only.") But the most apparent difference is engines do not make any sound whatsoever from the outside! Gads, that is the most illogical thing behind keeping an engine on and being unable to pass a certain speed no matter what. That, and how a puny fighter can go faster then a capital ship- you've got Gee Force resistance to consider, power of the engines to mass (a capital ship wins with engines capable of a thrust:mass ratio of exponential proportions) and other minor factors. Anyways, enough of my rant. TO THE BATFAX! | |
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